Euchre nights, and every game played at a table
4pgno seats euchre players at tables, round after round, and shows each of them, on their own phone, which table to go to and who their partner is. The same works for spades, pinochle, bridge, whist, bid whist, pitch, 500, canasta and dominoes.
Free, with no ads, ever.
- Assignment of players in each game is based on who is present and available to play. A late arrival sits down as soon as a seat is open, and anyone stepping away is left out until they are back.
- No repeat partners. Every round is calculated to keep anyone from having the same partner twice in one night.
- Printed table assignments. When everyone has committed, the rounds are planned ahead and printed, with an index where each player finds their name.
Seating based on who is present and available

No one has to say ahead of time whether they are coming. The first player to check in opens round 1, and each later round is seated when the organizer starts it, from whoever is there and playing.
Someone who walks in late is seated at once at a table with an open seat, or at one not yet in use once four are waiting, but otherwise will play in the next round. Someone taking a break or leaving for the night taps "I'm not playing" on their phone and is left out until they tap "I'm back", then plays from the next round.
Four sit at each table. When there is no table of four for everyone, because the number of people is not a multiple of four or every table is full, someone sits out the round. Who plays:
- Fewer than four who are not pinned sitting out: whoever has played the fewest games plays first, then whoever sat out the last round, then whoever arrived first.
- Four or more: when possible, nobody has played more than one game more than anyone else, and the site limits how many rounds in a row anyone sits out or plays.
No repeat partners
No one has the same partner twice in one night, and the site also avoids seating anyone at a table with the same people again. A long enough night can make a repeat unavoidable; the organizer's page shows a note when that happens.
Printed table assignments
For a night when everyone has committed to being there from the start, the organizer enters the names, plans the rounds and prints the tables before anyone arrives: each round's tables, who sits out, and an index where each player finds their table in every round.
Round 1 then starts when the organizer starts it, not at the first check-in. If the people present change, the remaining rounds are seated again from whoever is there.


The tables on a screen
A television or any big screen can show every table in the round in progress, large enough to read across the room.



Pinning a player to a table, names entered ahead and everything else are described in How 4pgno works.
Questions or ideas about the site: info@4pgno.com.